AI Insights · Timothy · October 2021
Top 5 Puzzle Games on Android in Netherlands Q3 2021
In Q3 2021, the top 5 puzzle games on Android in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data provides detailed insights into their trends.
In Q3 2021, the top 5 puzzle games on Android in the Netherlands showcased diverse trends in downloads, revenue, and active users. Here's a detailed look at the performance of these games based on Sensor Tower data.
June's Journey: Hidden Objects from Wooga displayed a stable weekly revenue, peaking at approximately $16.5K in the week of September 20. The game saw a gradual decline in weekly downloads, starting from 2.9K at the end of June to just under 1K by the end of September. Weekly active users fluctuated, with a high of around 46.3K in late July and ending the quarter with approximately 40.8K.
Angry Birds 2 by Rovio Entertainment Corporation experienced a mixed trend in weekly revenue, peaking at $7.4K in late August and ending September with around $5.3K. Weekly downloads showed a slight upward trend, reaching up to 2.6K mid-September. The game maintained a consistent number of weekly active users, peaking at 10.2K in mid-September.
Bubble Witch 3 Saga from King saw its weekly revenue fluctuate, with a peak of $5.6K in mid-July and a decline to around $3.9K by the end of September. Weekly downloads remained relatively stable, peaking at 455 in early September. The game also maintained a steady number of weekly active users, starting the quarter at around 11.3K and ending at approximately 9.6K.
Manor Matters by Playrix exhibited a downward trend in weekly revenue, starting at $3.3K at the end of June and dropping to around $1.7K by the end of September. Weekly downloads saw a significant decline, from 2.9K at the beginning of the quarter to just over 200 by the end. Weekly active users also decreased, starting from 25.2K and ending the quarter at around 14.9K.
Angry Birds Friends, also from Rovio Entertainment Corporation, had a relatively consistent weekly revenue, peaking at around $1.5K in late September. Weekly downloads showed a slight increase, reaching up to 608 in the last week of the quarter. The game’s weekly active users remained stable, with a slight increase from 1.9K at the end of June to approximately 2.3K by the end of September.
These insights are based on Sensor Tower data, and more detailed information can be found on their platform.